AI Insights · Timothy · October 2024
Top 5 Casual Games on iOS in Egypt, Q3 2024
Explore the performance trends of the top 5 casual games on iOS in Egypt during Q3 2024, highlighting key metrics such as downloads, revenue, and active users.
In the third quarter of 2024, the casual games category on the iOS platform in Egypt showcased some intriguing trends, as highlighted by Sensor Tower data. Let's delve into the performance of the top five games during this period.
Subway Surfers from Sybo Games ApS saw a fluctuating trend in weekly revenue, peaking at $104 in early July and closing the quarter with a spike to $91. The game's weekly downloads remained relatively stable, hovering around 8.5K to 9.9K throughout the quarter. However, its weekly active users experienced a gradual decline, starting from 70.9K in early July and ending at 58.9K by the end of September.
Skru, developed by Ismaeel Sherif, recorded no revenue during this quarter. The game enjoyed a significant increase in weekly downloads, which peaked at 12.8K in early September before settling at 6.5K by the end of the quarter. Unfortunately, data on weekly active users for Skru was not available.
Ludo Club・Fun Dice Board Game by Moonfrog demonstrated a consistent revenue stream, with notable increments, reaching $1.1K in early September. The game experienced a decline in weekly downloads from 6.2K in early July to 4.8K by the end of September, while weekly active users decreased from 70.3K to 52.5K over the same period.
8 Ball Pool™ from Miniclip.com generated steady revenue, peaking at $908 in mid-September. The weekly downloads fluctuated between 4.3K and 5.8K, while weekly active users saw a decline from 177.4K in early July to 156.6K by the end of the quarter.
Offline Games - No Wifi Games published by Moreno Maio, recorded minor revenue, peaking at $35 in mid-August. The game experienced a drop in weekly downloads, starting at 8.7K in early July and decreasing to 1.9K by the end of September. Weekly active users showed a slight recovery towards the end of the quarter, rising to 15.3K.
For more detailed insights into these games and other market trends, visit Sensor Tower.